Like you don't play Monopoly to pretend that you're capitalist shit, gamist RPGs don't care about 'getting in character' or playing in a 'believable world' and so on. They are closer to wargaming and boardgaming in the sense that the rules or mechanics themselves take the spotlight. GNS as a whole has been recently dismissed as bullshit however, its individual categories can still be useful for explaining some concepts. GNS A similar distribution has been proposed by the GNS (Gamist, Narrativist, Simulationist) Theory which is not applied to gamers but the games themselves. Neither side is able to see eye-to-eye with the other because they operate under different mindsets and arguments and they will never strike the right chords as they're hearing different frequencies. Hardcore examples of both sides can often ruin the fun for the rest of the people at the table either by propagation of their fantasies, that nobody is interested in, or by creating characters that.
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